Rust Map Genny
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Map Info
Map Name (Appended to start of filename)
Map Size (150-8000)
Map Seed
Height Map & Terrain
Custom Prefabs:
Clear
Height Map Image (8 bit black and white PNG)
Clear
Min Height (Height of color black, 500 = sealevel)
Max Height (Height of color white)
Smoothing Passes
Ocean Cuts (Steps between beach and ocean floor)
Ocean Floor Depth (Sea level in game 500)
Water Map Height
Biome Angle (0 = N-W, 90 = E-W, 180 = W-N, 270 = W-E for Cold - Arid)
Tier/Loot Angle (0 = N-W, 90 = E-W, 180 = W-N, 270 = W-E for T3-T1 monuments)
Monument Spawn Retries
Edge & Topology Options
Cut Edge (Flattens around the edge of the map)
true
false
Pixels To Use On Edge Cut
Remove Road Topology
false
true
Remove Rail Topology
false
true
Flatten Lakes (Makes lakes shallow to build on)
false
true
Shallow Beaches (You must block prefab "coastal_rocks")
false
true
All Ocean Splat Sand (Coverts everything with ocean topology to have sand splat)
false
true
No Arctic Ocean (Will remove arctic biome if in ocean topology)
false
true
Only Mountain Arctic (Limits arctic to height)
false
true
Height To Consider As Mountain
Move Oil Rigs Inside Grid
false
true
Cover Vector3.Zero (Makes sure GC Vector3.Zero/Center of the map is covered)
false
true
Mountain & Volcano Settings
Add Mountain Fog Effect
false
true
Add Snow FX To Mountains
false
true
Convert Mountains Into Volcanos
false
true
Apply Gravel Splat Around Lava
false
true
Use Larva Without Damage FX
false
true
Remove Vocano Smoke FX
false
true
Road, Trail Widths & Underground Rail
Road Width
Trail Width (Greater then 4 turns it into a road)
Road Max Slop
Road Pathing Cost
Rail Max Slop
Rail Pathing Cost
Underground Rail Depth (Will snap to nearest rail grid height on spawn)
Rivers & Underwater Labs Features
Max Amount Of Rivers (Only limits max doesnt set max to spawn)
River Width
River Depth
Additinal Underwater Labs (Extra to spawn over vanilla 1-2)
Number Of Attempts At Spawning Lab Parts (More attempts slower but bigger labs)
Numnber Of Lab Small Segment Branches
Numnber Of Lab Large Segment Branches
Start Budget For Lab Segments
Start Lab Floors Limit
Mid Lab Segment Budget
End Lab Segment Budget
Map Edge Buffer For Lab Placement
Water Min Depth For Lab Placement
Cargoship Settings
Generate Cargo Path (Embed rust edit cargoship path into map)
false
true
Fast Cargo Path (Only creates 1 node in each corner)
false
true
Min Cargo Shore Distance
Min Cargo Depth
Advertisement Slots - Supports markup
Compound Wall
Compound Gate 1
Compound Gate 2
Bandit Camp Wall
Terrain Tiers - Used for monument spawns
Percentage Tier 0
Percentage Tier 1
Percentage Tier 2
Biome Distribution
Percentage Arid Biome
Percentage Temperate Biome
Percentage Tundra Biome
Percentage Arctic Biome
Percentage Jungle Biome
Generation Toggles
Main Roads
true
false
Side Roads
true
false
Trails
true
false
Rivers
true
false
Powerlines
true
false
Above Ground Rails
true
false
Below Ground Rails
true
false
Underwater Labs
true
false
Prefab Lists
Prefab Blacklist (comma-separated)
Prefab Whitelist (comma-separated)
Start Generation
Restore Defaults
Export JSON
Import JSON
3D View
Download Map File
Restart Server